Susie Davis Starting All Over Again
Hey. Let me tell y'all a secret. Quiet people piss me off.
Susie to Kris
Susie is one of the deuteragonists (forth with Ralsei) of Deltarune and, presumably, the monster Hero of Light that The Prophecy speaks of.
Beingness an ax wielder with higher damage and having the nigh wellness, Susie takes the role of the party's tank.
Contents
- i Profile
- 1.1 Appearance
- 1.2 Personality
- 2 Master Story
- 2.1 History
- 2.two Chapter ane
- 2.three Chapter 2
- ii.3.1 Normal Road
- 2.iii.2 Snowgrave Route
- 3 In Battle
- iii.ane Equally political party fellow member
- 3.1.1 Spells
- three.ane.one.i Rude Buster
- iii.ane.1.ii Red Buster
- 3.1.1.3 South-Action
- 3.ane.1.4 UltimateHeal
- 3.1.1.five Supercharge
- 3.1.1 Spells
- 3.2 As enemy
- 3.2.i Attacks
- 3.two.2 Strategy
- 3.ii.3 Quotes
- 3.two.4 Flavor Text
- iii.ane Equally political party fellow member
- 4 Relationships
- iv.1 Kris
- four.ii Ralsei
- four.3 Lancer
- four.4 Noelle
- 4.5 Rudy Vacation
- four.6 Toriel
- 5 Gallery
- 6 Trivia
- vii References
Profile
Appearance
Susie has the appearance of a tall, regal, vaguely reptilian monster with freckles at the sides of her face and yellow teeth. She also has yellow optics. Equally shown in Chapter ii, she has a tail that wags when she's happy, but is embarrassed nearly it and wants to keep it hidden.
In Hometown, Susie has messy aubergine hair, a long purple jacket, a white shirt with blue trim, a pair of torn jeans and a pair of black shoes.
In the Nighttime World, her hair is plum, her skin turns lavander pink, and her clothes are replaced with: a long blackness belong with purple trims, a sleeveless purple shirt, baggy plum pants, and black boots with aureate trims. She also has studded bracelets on her arms and a blackness belt with a large golden buckle in the shape of a middle.
During most of Affiliate ane, her eyes are subconscious behind her pilus. Later on the Rex fight, she uncovers them and keeps them visible for the majority of the adjacent affiliate as well.
Personality
At schoolhouse, before inbound the Dark Globe, Susie appears every bit a bully. She acts very rude and aggressive toward other students, insulting them and even threatening them with physical violence, such as "eating [one's] face." She does not have any friends and appears to be convinced that everyone hates her. She does not even consider the fact that she may be liked, as evidenced by her obliviousness to Noelle'due south crush on her, despite noticing her beliefs effectually her. In the Dark Earth, she shows violence towards all enemies and refuses to bargain peacefully with them at first.
She does, still, accept a softer side kept subconscious. One matter that helps her open up almost it is her friendship with Lancer. Initially starting as his enemy, she is flattered by his admiration for her intimidation that she decides to side with him. The two spend more time enjoying each other's company than playing the villains. Somewhen when Lancer wants to befriend Kris and Ralsei, Susie joins him to non injure his feelings. At the end of the first chapter, she realizes the great fourth dimension she spent with Ralsei and Kris and warms upwards to them.
After befriending Kris, Lancer and Ralsei, she stays very hot-tempered towards her enemies, although willing to mind to Kris's orders. She becomes very protective of her friends just is still decumbent to teasing them, albeit in a more friendly manner. When she hears Snowy and Monster Child speaking ill of Kris, she starts threatening them, indicating that she can nonetheless be a slap-up to other classmates.
Main Story
History
Susie lives in Hometown, and attends the same class as Kris. She used to have Toriel as her instructor when she was younger. Trivial else is known nigh Susie'southward history prior to the events of Deltarune.
Affiliate 1
At the beginning of the chapter, Kris comes late at school and for their project can't notice a partner, until Susie comes later in the class, leaving the ii spares having to pair themselves. Alphys, the teacher, realizes that there is no chalk left and tells Susie and Kris to go some in the supply closet.
Inbound the school hallway, Kris catches Susie eating a chalk stick. Susie is aware of this and while Kris doesn't react, she grabs them and pushes them against a locker telling them "Serenity people piss me off." She assumes that Kris plans on reporting her to the school and getting her expelled, to which she decides she might likewise exist expelled for something bigger and threatens to bite off Kris's face. She eventually decides not to, out of sympathy for Toriel, who was her teacher when younger, every bit she think it would be sad to have her "bury her child".
The two then enter the cupboard which is strangely dark. Later on some time wandering through the closet, Susie decides to give upward on finding chalk when suddenly the door shuts itself and the floor collapses.
Susie then wakes up in the Dark Earth. She is at first not concerned by the supernaturality of the events and simply looks for a manner out. The two eventually enter Ralsei'due south castle who tells them about The Prophecy in which, Kris, Susie, and him are the heroes responsible for restoring the balance betwixt Light and Dark by sealing Dark Fountains. Ralsei is then interrupted by Lancer, who was previously hunting down Kris and Susie on their way to the castle. Susie, who is eager for some fighting, realizes she has an ax equally a weapon and begins to attack Lancer. Unlike Kris, she exclusively focuses on physical law-breaking until Lancer eventually gives up and leaves. Subsequently that, Ralsei asks Susie and Kris to join him to fulfill the prophecy, which Susie declines, explaining that the end of the world is none of her concern and might actually be "kind of fun." She goes into the Card Kingdom lonely to detect the exit by herself.
On their journey through the Card Kingdom, Ralsei and Kris run into several enemies warning them of Susie, or simply knocked-out past her. Ralsei tells Kris that they must terminate Susie simply as well shows business for her, thinking that she is having fun. They finally grab up to Susie when she is stuck on a puzzle barring her manner. After solving information technology, she is convinced by Ralsei to bring together the party since she won't be able to continue alone. She does, even so, makes fun of Ralsei for almost of their time spend together.
Susie prefers solving conflicts with violence, and always attacks the enemy on top. Early on, Kris and Ralsei can ACT and warn enemies of Susie's assail, making her miss. Susie can also be put to sleep using Ralsei's lullaby, though she wakes up if she takes damage.
Upon an run into with Lancer, who once more attempts a failed attack on the heroes, but this time in the presence of Susie, the latter calls him out on his ineffective intimidation and threatens to bite his face off to show what real villainy is. Lancer is impressed and thanks Susie for showing him how he should human action to be a truthful "bad guy." Susie is surprised and flattered. Later a fight with King Circular, during which Susie's use of violence turns out to exist counterproductive, Ralsei tries to explicate to her that she should follow his advice and stop using violence. Susie, having plenty of Ralsei'south scolding, decides to side with Lancer as a bad guy, since he has actual adoration for her.
Susie and Lancer then get-go antagonizing Kris and Ralsei, although this rivalry is by and large harmless and Ralsei is not more intimidated than when it was Lancer alone. He is glad that Susie has found a friend and is having fun. Afterwards a fight with Lancer and Susie, they surrender on fighting them and decide to join Kris and Ralsei.
In one case the party arrives to Carte du jour Castle, Lancer orders a necklace of Rudinn Rangers to capture Kris, Susie and Ralsei under the volition of his begetter, the King, with remorse. In jail, Susie manages to escape and run across Lancer. She gets angry at him, feeling betrayed by whom she thought as one of her few friends, and starts attacking him. Lancer, still remorseful, does not bother fighting back. Susie notices this warms up to him and understands that he only did that by fear of his father, who forces him to follow his order. She understands that reacting violently is sometimes non the solution and upon freeing Kris and Ralsei, decides to heed to Ralsei's advice, finally joining the party for real. She still finds joy in teasing Kris and Ralsei during their time exploring the Bill of fare Castle, such as when re-fighting King Circular, during which she throws Ralsei at its crown to defeat information technology.
Later on finally encountering King at the top of the roof, he threatens to drop Lancer into the void for turning his back on him, which angers Susie. Lancer manages to escape past himself and a fight betwixt the heroes and King ensues. King eventually loses and starts apologizing for his deeds, showing regrets. This turns out to be a lure to brand the heroes driblet their guard and hitting them back, defeating them. If some Darkners where defeated violently through the chapter, they do not come to stop King and Susie instead uses Ralsei'southward Pacify spell to put Male monarch to sleep.
Once Male monarch is finally defeated, Susie warms up to Kris and Ralsei, for whom she promises to be kinder. Her eyes are then revealed backside her hair. She follows Kris to the Dark Fountain as they shut it downwards.
The two end up waking up in the unused classroom, which contains toys and objects similar to Darkners from the Card Kingdom. Susie wonders for a second if all of this was just a dream only regardless, this adventure helps her improve her relationship with Kris and she tells them to come back with her to the Nighttime Globe tomorrow, before leaving the school.
Chapter two
Normal Route
Susie is and then excited to return to the Nighttime World the side by side day that she shows up to class on time. She teases Kris for showing up late, and laughs off Alphys'south endeavour at reprimanding her. After class, she excitedly drags Kris to the door to the Dark Globe, where she briefly wonders if the adventure was a dream and asks if Kris will yet exist her friend regardless. They are interrupted by Noelle, who startles Susie by inviting them to report at the library with her and Berdly. Susie interprets Noelle'south overall nervousness around her as evidence that she is aware of the Nighttime World, and tells Kris they need to keep information technology a secret. They shortly get in in the Dark Globe, where Ralsei and Lancer greet them and testify them around. Susie is particularly pleased with the room Ralsei made for her and wishes to stay in the Night World for equally long as possible. However, Ralsei before long learns she and Kris accept a school project and "banishes" them until they practise information technology, which Susie reluctantly agrees to.
When they get to the library, all the same, they discover another Dark World has manifested in the calculator lab. Susie jumps at the take a chance for another adventure with Kris, and they chop-chop jump into the Cyber World, where they larn Queen, the ruler, has gone insane due to the presence of a new Dark Fountain, and has taken Noelle earnest as a peon. Susie challenges the Queen to a fight but is laughed off. Ralsei soon meets upward with the gang and they proceed on a new adventure.
Susie travels with Kris and Ralsei through the Cyber World. During a fight with Sweet Cap'n Cakes, Susie questions why Kris is the only Lightner who is able to "ACT," whereupon she forces a new pick for "S-Action" (and in plow forces Ralsei to perform "R-Activity") so she and Ralsei tin can have command over events every bit well. Afterwards a fight with Queen and Berdly, the group splits up, though Susie protests at Ralsei making Kris choose and decides that Ralsei should go with her. During this hazard, Susie learns the skill "Ultimate Heal" (which isn't very helpful in battle) and enjoys cotton fiber processed at the carnival with Ralsei. She and Ralsei encounter up with Kris and Noelle at a party stall, where Susie at first prepares to fight Noelle due to her association with Queen, but then accepts her into the party, completely unaware of Noelle's vanquish on her. They shortly brand it to Queen's Mansion, where Noelle is captured by Queen, and Kris, Susie, and Berdly are placed in rooms designed to entertain them while Queen takes over the world. They interruption out with the aid of Lancer, who speedily starts to turn to rock due to not being from Cyber World. Susie carries Lancer on her back as the grouping, along with Berdly, runs to find Ralsei. On the way, they come beyond some puzzles where Susie mocks Berdly for not beingness able to solve them. Somewhen, after Berdly admits to lying about his intelligence, Susie encourages him to have he doesn't have to be the best (although Berdly interprets this as encouragement to be stupid like the rest of them, much to Susie's annoyance). Meeting Ralsei, they larn Lancer cannot be cured until he returns to his ain Dark Globe. Eventually, Berdly separates Susie from the group so the two of them can gratis Noelle while Kris and Ralsei focus on finding Queen.
Susie arrives in Noelle'due south room in the Mansion and scares off ii Werewires. Worried about having to explain the Dark Globe to Noelle, Susie tells Noelle she's just dreaming, just is surprised to come across Noelle accept this on the basis that Susie wouldn't be dainty to her in real life. She awkwardly admits she never picked on Noelle because Noelle gave her a candycane-looking pencil on the starting time twenty-four hours of schoolhouse. They soon brand their escape on a heart-covered Ferris wheel (to Noelle and Susie'southward embarrassment). Along the style, Noelle shares her memories of watching horror movies with her sister Dess, which Susie finds interesting, and the two grow closer. Noelle notices Susie's tail wags when information technology is happy, to which Susie protests that she does not have a tail in the Light World (though she admits to being self-witting about it). Earlier Susie can suggest hanging out with Noelle more, they are interrupted by Berdly (who, unbeknownst to Susie, now has a crush on her instead of Noelle), and Susie goes to rejoin Kris and Ralsei, landing on Ralsei in the process.
While Kris is in the Mansion's basement following Spamton'southward instructions before initiating a Spamton NEO fight, Susie and Ralsei hang out together, merely to quickly rejoin Kris just as the boxing starts. After Kris returns from acquiring the EmptyDisk, Susie tin can be seen messing effectually with Ralsei'due south spectacles, the latter asking her to give them back. Afterwards, Susie voices how horrifying the whole boxing was and asks if Kris is okay. If Kris says yes, Susie notices they are straining to say and then. If Kris says no, Susie and Ralsei help them at-home down.
The grouping shortly faces off against Queen'southward behemothic robot, which they defeat with the assist of their allies and the Thrash Car. Afterwards, Noelle is able to stand upwardly to the Queen thanks to Susie and Kris's help, and Berdly proposes creating a new Dark Fountain, which Noelle and Susie encourage. Nonetheless, Ralsei reveals creating Dark Fountains will bring on a cataclysmic event called The Roaring which will destroy the world. Learning this convinces Queen to stand down and change sides.
With that, Susie and Kris seal the Night Fountain once more, and they wake up in the Library computer room. As Noelle and Berdly leave, Noelle takes a moment to see if Susie has a tail: Susie clocks this and scares her off before expressing surprise at the fact she and Kris saved the world but cannot tell anyone. She then joins Kris in heading back to school to encounter the Dark World. Subsequently, she offers to walk domicile with Kris and they explore Hometown. Susie has the choice of witnessing an awkward run into between Kris's parents at Sans's store (and has a few frustrating conversations with Sans himself), or witnessing Kris'south interaction with Onion (whom she finds very odd). They can also go to the hospital where Susie meets Noelle'south begetter Rudy. She is bewildered at Rudy's joking threat that if she lays a finger on Noelle he will beat her up, simply they soon class a friendly rapport.
If Kris ventures downwards to the bunker at the border of boondocks, Susie witnesses Monster Kid and Snowy daring each other to open the door. When Snowy calls Kris a "weenie," Susie sneaks up on the 2 and scares them off, before inspecting the door for herself. She assures Kris they don't have to talk almost the bunker.
Eventually, they brand it to Kris'south business firm, where she unexpectedly meets Toriel. Toriel invites her in to make a pie with her and Kris, and eventually for a sleepover, much to Susie'south surprise. She quickly bonds with Toriel and tries to spotter her language around her (despite getting defenseless off-guard when Toriel got annoyed plenty to swear herself). She too manifestly drinks from the bottle of apple shampoo in the shower: if Kris notices this they enquire about information technology in a subsequent conversation, which she denies. That evening, she and Kris watch movies and ponder nigh the upcoming festival in boondocks, likewise as the possibility of bringing Ralsei and the other Darkners into the Calorie-free Globe. They eventually fall asleep on the burrow.
Snowgrave Route
Susie and Ralsei meet Kris before long after the fight with Berdly, where Susie immediately notices that Kris appears distraught. She shows off her new healing power that she learned from Ralsei earlier they journey into the Mansion. Susie goes to rescue Noelle: it is unsaid she and Noelle grew closer as they had in the normal route, but Susie comes out of the interaction concerned for Noelle, who is traumatized after being forced by Kris (or rather, the player) into seemingly killing Berdly. Subsequently the aborted fight with Queen, Susie leaves to go cheque on Noelle, and is absent from the Spamton NEO fight. Later on Kris seals the fountain she wakes upwardly with Noelle and Kris in the library. Before leaving, Noelle asks Susie if she has a tail, which she denies. Susie expresses that information technology feels as though they did not only save the world despite sealing the fountain, and senses trouble up ahead. She still joins Kris in heading home afterwards.
At the hospital, Rudy holds Susie back every bit she and Kris are exiting and begins telling her what Noelle likes to practice. Susie walks out of the conversation bewildered.
In Boxing
As party fellow member
Spells
All of Susie'southward "Buster spells" can have their harm increased past pressing and holding "Z" or "A" on a controller in one case the blitheness starts.[one] This increases assail damage past xxx, but mashing does not increase harm farther.
Before casting a spell (for all spells), she holds her ax straight with a pink flame on top of it and smiles. Afterward this, she holds her ax in the air equally it flashes white.
Rude Buster
Requires 50% TP, 40% TP whilst having Devilsknife equipped. An set on that does moderately more harm than the standard Fight action, in the form of "Rude Damage". Pressing "Z" during the assail makes it deal slightly more harm. Outshone past Red Buster during the Rex and Queen fights. "Deals moderate Rude-elemental impairment to one foe. Depends on Attack and Magic."
Doing this attack makes Susie launch a purple arrow at the targeted enemy.
Cherry-red Buster
Requires 60% TP. An attack that does significantly more damage than the standard Fight action. Only bachelor as an Deed command during the Male monarch and Queen fights. Depends on Assault and Magic, and similar Rude Buster, deals more impairment if "Z" is pressed mid-attack. Instead of dealing "Rude Harm" like its dwindled type, it deals "Red Damage". "Your SOUL shined its power on Susie!"
Doing this assail makes Susie launch a slightly larger hot-pink arrow at the targeted enemy.
S-Action
Unlike other spells, this ane doesn't require whatsoever TP. Susie does Kris's selected act, much similar paired ACTs except that Susie can choose to practise it with another enemy. In some bossfights, S-Activeness volition be replaced with an available act such as "Crash-land" on the kickoff fight against Berdly or "Snap" on the fight confronting Spamton NEO. Susie can learn this spell during the fight against the Sugariness Cap'north Cakes.
Doing this makes Susie do a pose and shoot out stars and hearts similar Kris.
UltimateHeal
Requires 100% TP. A pitiful spell that restores a minimal amount of HP to a single ally. Learned effectually halfway through Chapter ii, though it is apparently ineffective due to Susie 'attacking' with the spell. Depends on Susie's Magic stat (healing equal to her Magic + 1). "Heals ane ally to the best of Susie'southward ability."
Although information technology's the aforementioned animation when using a spell, when non in battle, Susie fires a spring-green orb.
Supercharge
Requires 32% TP, exclusive during Spamton NEO fight. A spell that powers the Yellow SOUL, which greatly decreases the fourth dimension to charge a big shot and increases its travel speed; the effect lasts for 20 big shots in total.
As enemy
Attacks
- Susie jumps on top of Lancer. Then, Lancer jumps over the Bullet Lath while Susie launches ax projectiles that turn around and travel towards the right.
- Susie launches vi ax projectiles from her position that travel in random directions towards the player. The projectiles boomerang and move back to her.
Strategy
Her stats as an enemy are the same every bit her stats as a party member.
To win the battle violently, the party can attack Lancer until he runs out of HP. If Susie is out of HP she remains down for 3 turns, but then revives at full HP.
To win the boxing peacefully, the party tin perform X-Anything on Lancer successfully 4 times, convincing him not to fight. However, on the fourth time, Susie blocks Lancer's ears, negating the X-Anything Deed. Susie continues this unless she is put to sleep through Ralsei's Sing.
Fifty-fifty though Susie can be put to sleep, she cannot be pacified due to Lancer's bike absorbing the Pacify Spell. She wakes up on her ain after 3 turns.
Quotes
- Heh, scared? [Neutral]
- Weasel out of THIS! [Neutral]
- Talk your way out of THIS! [Neutral]
- Think fast! [Neutral]
- No way! Shut upward and fight!!! [Annihilation #1]
- Really?...Shut up and fight!!! [Annihilation #2]
- What are you even doing? [Annihilation #3]
- Really...? No manner, I don't see anything! [Anything #iv]
- Aye, it's hopeless. [Anything #v+]
- Flattery won't piece of work on Usa!!! [X-Anything on Lancer #ane]
- THAT'S THE Point!!! [X-Annihilation on Lancer #ii]
- Huh...? I mean...NO!!! [10-Annihilation on Lancer #three]
- Try convincing someone that can't HEAR YOU! [10-Anything on Lancer #4+, failed]
- Heh, score for the BAD GUYS! [X-Anything on Lancer #iv+, failed]
- Hey, stop ganging upwardly on him! [FIGHTing Lancer]
- Hey, end hitting him! [FIGHTing Lancer]
- (Zzzz...) [Comatose]
- (Yawn) I'g awake, did I miss annihilation? [Awake]
Flavor Text
- Two bad guys blocked the fashion! [Encounter]
- If you read the status screen, yous already knew that. [Check]
- The armor you equipped her with just made her tougher! [Cheque, if Susie is equipped with armor when she was a party fellow member]
- Susie and Lancer are coming upwards with victory celebration plans. [Neutral]
- Susie and Lancer are making fun of y'all. [Neutral]
- Susie and Lancer are gloating about how keen their team is. [Neutral]
- Susie and Lancer are having an evil express joy contest. [Neutral]
- Smells like teamwork. [Neutral]
- You tried convincing Susie not to fight. [Anything #1]
- Y'all tried telling Susie you like her hair. [Annihilation #2]
- You growled at Susie like a conduct. [Anything #3]
- You told Susie you'd give her a picnic handbasket of worms. [Anything #4]
- You take no idea what to do what to Susie anymore. [Annihilation #v+]
- In that location was no effect! [Annihilation followup]
- It seems this command is a full waste product of fourth dimension! [Anything followup]
- Ralsei sang a soft and entrancing lullaby! SUSIE savage asleep! [Sing]
- Ralsei sang a soft and entrancing lullaby! But SUSIE was already asleep...! [Sing while Susie is comatose]
Relationships
Kris
At the showtime of Chapter ane, Kris and Susie know very little well-nigh each other, with Susie existence initially hostile towards Kris. In one case Susie joins Lancer, yet, Ralsei seems to be her primary target for teasing. As the chapter progresses, she slowly opens up to them later on re-joining the party, and once faced with the possibility of hurting Rex and upsetting Lancer, she decides to listen to Kris'south commands. After this, she seems to exist very loyal to Kris and respectful of their position every bit leader, attacking King when he threatens Kris's life, calling them her friend in the process.
Throughout Chapter two, the pair hangs out a lot as allies, and in the aftermath, Susie even accompanies Kris back in Hometown. This unintentionally leads to her getting to have a sleepover with Kris at their and Toriel's dwelling house, and the two end upwardly falling to sleep while watching TV. This shows that Susie has grown more comfortable with Kris as her friend to the point where they hang outside of school and the Dark World. Susie likewise enjoys the gustation of Kris Tea, which she claims tastes like apple juice – when interacting with Susie during the spelling puzzle for "Apple," Susie reveals that she liked the apple smell of Kris's hair from the shampoo they use, joking that she wanted to take a bite out of Kris for it.
Ralsei
Ralsei's optimism and pacifism are in stark contrast to Susie'south initially violent beliefs, causing a lot of conflict between the two characters. Although Ralsei becomes the new target of Susie's teasing in one case she joins Lancer, she opens up to him as she does to Kris, and the ii eventually get forth much better. During Chapter 2, they interact more with each other and Ralsei heals Susie during a certain moment. Later, the ii spend fourth dimension together lonely as a duo after splitting upwardly with Kris in Cyber City. They teach things to each other and seem to have had a good time.
While Kris is downwardly in Queen's Mansion's basement, the two hang out farther, though Susie goes as far as pranking Ralsei by stealing his glasses and putting them on herself.
Lancer
While initially viewing Lancer as lilliputian more than an badgerer, in one case Lancer expresses his admiration for Susie, she decides to join him and abandons Kris and Ralsei. The two are shown to exist very close afterwards, with Susie looking out for his well-existence, such as when he gets lost in the Forest maze. Even after Lancer betrays her trust, she is unable to bring herself to kill him, and reassures him that he is still her friend, despite the circumstances. Susie fifty-fifty bows to King just to salvage Lancer'southward life.
During Chapter 2, Susie is generally happy to see Lancer whenever he appears, laughing together and giving high-fives. When Lancer gets common cold in the Mansion's guest hall, Susie carries him on her back to Ralsei, in hope he could heal him, showing a caring side.
Noelle
During Chapter two, Susie and Noelle collaborate with each other quite a lot, with them blushing sometimes in response to i some other. Whenever Noelle isn't looking, Susie aggressively shakes Kris, request why she's acting social around her. Withal, she accepts Noelle as a close friend, going out of her way to try and relieve her whenever it calls. Afterwards rescuing Noelle from her room in the Queen's Mansion, the two ride a Ferris wheel to the nearby rooftop, talking to one another on the manner. Despite their closeness, Susie seems to be somewhat unaware of Noelle'due south crush on her, usually misinterpreting Noelle's advances on her, such as when she assumes Noelle asking her to go to the library with her is her knowing about the Dark World, and existence confused at Rudy knowing about her. However, after the Ferris bike ride she seems slightly less oblivious to information technology.
Afterward the Library Dark Fountain is sealed, Berdly and Noelle take their leave, with Noelle staying behind for a moment. This is soon cut short after Susie ends up scaring her off (because she tried to meet Susie'south tail).
Rudy Vacation
Susie tin encounter Rudy for the starting time time in Chapter ii if Kris visits the infirmary with her. Rudy is aware of Noelle's trounce on Susie and jokingly warns her he'll beat Susie up if she lays a finger on Noelle, much to Susie's bewilderment. However, the two quickly form a friendly rapport: at i point Rudy remarks that Kris should have taken Susie to the movies instead of the hospital, and he and Susie joke that they should all go together. They also jokingly plan to beat up Sans when Rudy gets meliorate. In the Snowgrave Route, Rudy holds Susie dorsum to give her some communication on impressing Noelle, though Susie comes out of the conversation confused.
Toriel
Susie seems to already know Toriel for a long time, since she mentions her after she menances Kris virtually eating their face on Chapter 1. Toriel besides knows about Susie and her behaviour about eating chalk since she mentions that Alphys has told her. Susie and Toriel properly meet in Chapter 2's epilogue when Kris and Susie go to Kris's business firm and Toriel ends up seeing Susie and inviting her to stay a piddling fleck. They quickly become friendly with each other and even begin to bake a pie together. Toriel and then invites Susie to stay at that place on the business firm and sleep over that night.
Gallery
Sprite in Chapter 1 (hair over face up)
Night World sprite in Chapter 1 (pilus over face)
In-boxing blitheness
Victory animation
Injure
Defeat
Assault
ACT
Using an item
Guard
Preparing a spell
Using a spell
Using Rude/Red Buster
Laugh
Stunned
Susie's dance from "Due south-Activity" versus Sweet Cap'n Cakes.
Susie's doctor outfit from "TakeCareX" versus Virovirokun.
Susie's "wan" sprite alongside a sign, from "S-Action" versus Tasque Director.
Susie looking back at Noelle
Susie'south aroused sprite
Angry
Silent
Susie Concept Art 1[2]
Susie Concept Art 2[2]
Susie Concept Fine art three[2]
Susie Concept Art 4[2]
Susie Concept Fine art v[2]
Susie Concept Fine art by Temmie Chang[iii]
Trivia
- In Undertale, a daughter by the name of "Suzy" was mentioned past Clam Daughter (a rare NPC in Waterfall, encountered based on the fun value). In the Nintendo Switch port of the game, Clam Daughter alludes to the upcoming release of Deltarune by informing the player that the time to run across Suzy "... is fast approaching."
- All 3 political party members have multiple titles they are given in the Party Carte throughout the game:
- At the beginning of the game, Susie is a Mean Girl who "Won't do anything simply fight."
- After she rejoins the party, she is upgraded to Dark Knight, and "Does damage using dark energy."
- At Chapter ii, when she learns how to use healing powers, she becomes Healing Principal. "Tin use ultimate healing. (Losers!)"
- If Kris inspects the Moss well-nigh the Dog Dumpster while Susie is in the party, she becomes Moss Enjoyer. "Supports those that find moss."
- Susie is very particular about whatever deportment with her equipment in the equip carte.
- She refuses to have her armor removed, saying "Hey, hands off!" She doesn't listen when swapping her armor for dissimilar armor, though, even if this lowers her stats.
- She refuses to re-equip the Mane Ax after information technology'southward taken off, saying "I'm as well GOOD for that." However, she's fine with equipping other axes even if this as well lowers her stats.
- Susie has 100 Rudeness and 100 Crudeness at the beginning of Chapter ane. If the proper noun The $!$! Squad is called, her Crudeness increases by one; simply later joining the party "for real," her Rudeness stat drops to 99.
- In Chapter two, Rudeness goes down to 89, and Crudeness is replaced by "Purple: Yes."
- Later on joining Kris and Ralsei for the first time, Susie takes upward the third slot, but after joining them for the second time she takes up the 2nd slot instead.
- Susie mentions she once dressed up as a box for Halloween. This is only brought upwardly in the box gate puzzle room in the Field, if Kris stands on a pad afterward one box is atop the other pad.
- When fighting alongside Lancer, Susie takes 70% reduced harm from attacks (rounded up).[4]
- Susie appears to exist left-handed. In the Fable, the Monster, who represents Susie, is belongings an axe in her left hand. Susie wields her axe with her left hand during battle, and it is as well the hand she uses when throwing Ralsei during the second battle against K. Round.
- In Chapter ane, while the thespian is unable to select Susie'due south actions versus Lancer, the SOUL can be moved to dodge attacks. The SOUL appears and returns from the top right of the screen during his turn, where Kris and the SOUL is located. Toby Fox has confirmed that this is intentional.[5]
- Despite already having a tail, she states she figured she'd "grow ane someday" after the equipping Jevilstail in Chapter 1.
- Although she considers her tail to be a secret, and lied to Noelle most information technology in Affiliate 2, so could be as well lying here.
- Susie'south idle animation depicts her as not smiling when battling against King.
- In Chapter 1, if Kris responds with "..." to Noelle when she asks about Susie, she mentions the following:
- Noelle asks if Susie "likes metal music." If Susie bites a CD Bagel, information technology plays the sound of a metallic guitar.
- Noelle asks if Susie is "really an obligate carnivore." If Noelle eats a Darkburger, she wonders if it is "existent meat." Susie responds enthusiastically when eating it or its fusion analogue, DD-Burger.
- Lastly, she asks if Susie has a "tail underneath her jacket."
Susie'southward "Sheeh!" pose
- One pose she makes which is first seen when startled by Noelle every bit she and Kris are about to enter the Dark World in Chapter 2 is the "Sheeh!" pose, an iconic pose fabricated and popularized past Iyami, a character from the Fujuo Akatsuka series, Osomatsu-kun. Iyami would make this pose and exclaim "Sheeh!" whenever he is surprised or startled. This pose became a trend in Japan in the mid-1960s, and has been referenced in multiple media since then, including the Godzilla movie, Invasion of Astro-Monster.
- Susie eats almost anything, as seen when viewing the fridge in her Castle Boondocks room.
- It'south implied that Susie has a rough home-life, considering she comments on having a bed in Ralsei'southward castle in Chapter 2. This may suggest as to why she is the school bully.
- Susie's dance blitheness during the Sugariness Cap'n Cakes fight appears to be based on the one performed by Linus in the blithe A Charlie Brownish Christmas Peanuts Television set special.
- According to a Nintendo Switch interview article, Toby Fox states that Susie was originally inspired past Maya Fey from the Phoenix Wright: Ace Attorney series.[6]
- In the Japanese version, Susie refers to herself as オレ (ore) which is a pronoun typically used by men, thought at some moments she employ アタシ (atashi) when meeting Kris for the commencement time and Toriel in Chapter ii. It was Toby Fox's idea to makes her come off as a runaway.[7]
References
- ↑ Susie'due south BUSTER, RUDE as may exist... Will deal more damage, if you merely press [Z]! - Susie Master
- ↑ 2.0 2.ane ii.2 ii.three 2.four Original DELTARUNE concept art of the main characters from 2014 or 2015??? The file was just called "THE FUN GANG" - Toby Fox (@tobyfox) on Twitter, November 16, 2018.
- ↑ also some grapheme expression concept draws i drew before i pixelled these - Temmie Chang (@tuyoki) on Twitter, November 16, 2018.
- ↑ gml_Object_obj_heroparent_Alarm_1 script, line ix
- ↑ UNDERTALE sixth Ceremony So Nosotros Play DELTARUNE Affiliate 1 For Some Reason - LIVE! - YouTube
- ↑ Equally for Susie, I originally designed her right afterwards I had played Phoenix Wright for the first time. At commencement, she was substantially similar Maya Fey, and would serve as your pocket-sized, friendly, sassy companion. In that location really wasn't whatsoever tension at all, she was just nice and cute. - Deltarune creator on the game'southward origins, progress update, and more than (@NE_Brian, February 17, 2019.) Nintendo Everything.
- ↑ When nosotros were consulting with @tobyfox, he wanted to make Susie come off as a delinquent who talks dirty and aggressive, and then he said "I would like it if she used 'ore'," and I was a footling worried considering "the game uses pixel sprites, so the players might fault her for a boy." - kazarinn on Tumblr, November 07, 2018.
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Source: https://deltarune.fandom.com/wiki/Susie
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